Type: Contract
Location: Remote
Job requirements
- Middle role in a team of 3D artists, experienced in the area of expertise, ensuring familiarity with all the common asset types.
- 2+ years of 3D modelling experience, with at least 1 year in game development as a middle artist.
- Strong portfolio showcasing relevant work.
Professional Skills
- Solid understanding of modelling principles and expertise in developing game-friendly 3D models, ensuring:
- suitability for skeletal animation;
- awareness of game-specific limitations and optimizations (e.g., popping mitigation in LODs switch or common techniques like texture atlasing);
- compatibility with Unity-specific best practices designed to account for the engine’s intricacies and peculiarities (e.g., naming conventions).
- Solid experience creating realistic yet mobile-friendly 3D models of environments and props, of various complexities.
- Fluency with texture mapping / UV unwrapping and texture baking workflows.
Soft Skills
- Proven ability to collaborate with artists, animators and developers to ensure intended asset integration into Unity projects.
Software stack
- Maya/Unity. Proficiency in Maya and at least strong familiarity with Unity are essential.
- Familiarity with overall Maya-to-Unity workflow (on the content side), including awareness of import/export processes, asset optimization and material setup.
- Supporting software: Zbrush, Substance Designer/Painter, Photoshop.
- Software of your choice for efficient UV-mapping (RizomUV / headus UVLayout).