Type: Contract
Location: Remote
Job requirements
- Middle role in a team of 3D artists, experienced in both environment and character art, ensuring familiarity with all common asset types.
- 3+ years of 3D modeling experience, with at least 1 year in game development as a middle artist.
- Strong portfolio showcasing relevant work.
Professional Skills
- Solid understanding of modeling principles and expertise in developing game-friendly 3D models, ensuring:
- suitability for skeletal animation;
- awareness of game-specific limitations and optimizations (e.g., popping mitigation in LODs switch or common techniques like texture atlasing);
- compatibility with Unity-specific best practices designed to account for the engine’s intricacies and peculiarities (e.g., naming conventions).
- Strong experience creating realistic yet mobile-friendly 3D models of environments, props, and characters of various complexities.
- Fluency with texture mapping / UV unwrapping and texture baking workflows.
Soft Skills
- Proven ability to collaborate with artists, animators, and developers to ensure intended asset integration into Unity projects.
Software stack
- Maya/Unity: Proficiency in Maya and at least strong familiarity with Unity are essential.
- Familiarity with the overall Maya-to-Unity workflow (on the content side), including awareness of import/export processes, asset optimization, and material setup.
- Supporting software: ZBrush, Substance Designer/Painter, Photoshop.
- Software of your choice for efficient UV-mapping (RizomUV / headus UVLayout).