(closed) Senior 3D Artist (Environment) – Maya/Unity Workflow

Type: Contract
Location: Remote

Job requirements

  • Senior role in a team of 3D artists, providing expertise and guidance to less experienced co-workers.
  • 4-6 years of 3D modelling experience, with at least 2 years in game development as a senior artist.
  • Strong portfolio showcasing relevant work.
  • Shipped multiple games or interactive experiences as a senior 3D artist.

Professional Skills

  • Thorough understanding of modelling principles and expertise in developing game-friendly 3D models, ensuring:
    • suitability for skeletal animation;
    • awareness of game-specific limitations and optimizations (e.g., popping mitigation in LODs switch or common techniques like texture atlasing);
    • compatibility with Unity-specific best practices designed to account for the engine’s intricacies and peculiarities (e.g., naming conventions).
  • Extensive experience creating realistic yet mobile-friendly 3D models of various complexities, including characters, environments and props.
  • Fluency with texture mapping / UV unwrapping and texture baking workflows.

Soft Skills

  • Proven ability to collaborate with artists, animators and developers to ensure seamless asset integration into Unity projects.
  • Excellent time management skills, ensuring timely delivery of work with expected quality.

Software stack

  • Maya/Unity. Proficiency in both is essential.
  • Strong familiarity with Maya-to-Unity workflow, including efficient import/export processes, asset optimization and material setup.
  • Supporting software: Zbrush, Substance Designer/Painter, Photoshop.
  • Software of your choice for efficient UV-mapping (RizomUV / headus UVLayout).
  • Experience with version control systems such as Git is a plus.

Apply Here

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